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Game Mastering 101

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Game Mastering 101

Dates & Times:
2:00pm - 3:30pm, Saturday, July 25, 2026
2:00pm - 5:00pm, Saturday, August 1, 2026
2:00pm - 3:30pm, Saturday, August 8, 2026
10:00am - 5:00pm, Saturday, August 15, 2026
2:00pm - 3:30pm, Saturday, August 22, 2026
Location:
South Meeting Room
Location:
South Regional Library (4505 S. Alston Ave)
Audience:
  Adult     Emerging Adult: 18-24 Year Olds     Senior Citizen  
Categories:
  Classes & Lectures     Gaming     Social  

Registration is required. There are no seats available but a waiting list is available.

Due to a scheduling conflict, this program series has been moved to July 25 - August 22. 

 

Are you interested in becoming a game or dungeon master but don't know how? Maybe you're scared you'll mess up or maybe you don't have a group of players to GM for. Either way, this is the place for you! Become a master game master in this program series with experienced GM and game studies professor DA Hall!

Throughout the series, participants will learn the basics of GMing, get comfortable with collaborative storytelling, practice running their own one-shots, learn how to homebrew their own campaigns, and more.

 

July 25, 2 - 2:30 p.m.

GM Fundamentals Interactive Lecture

This first session is an interactive lecture that will cover GM fundamentals such as basic terminology, collaborative storytelling, story hooks and worldbuilding, challenges and progression, game balance and random chance, and managing players before, during, and after the play session. 

 

August 1, 2 - 5 p.m.

Guided Wanderhome Play

In this session, participants will be split into groups of 3-4 and will play Wanderhome, a system without a primary GM, to get a feel for collaborative storytelling and worldbuilding, as well as playing different characters. Each group will have a veteran player to gently guide them.

 

August 8, 2 - 3:30 p.m.

Workshop on Running a D&D Campaign

This workshop will cover how to structure single play sessions, structuring full campaigns, planning vs prepping, timing, improvisation, and more.

 

August 15, 10 a.m. - 1 p.m. OR 2 p.m. - 5 p.m.

One Shot Playtest

In this session, participants will get the chance to playtest the first session of their campaigns and receive gentle, constructive feedback from experienced players. Experienced GMs will be there to observe and answer questions. 

 

August 22, 2 - 3:30 p.m.

How to Homebrew and Q&A

This lecture will cover game design fundamentals, iterative design practices, and when and why to homebrew-- from on-the-fly tweaks to custom items/subclasses to total overhaul mods. Then, there will be a Q&A for participants to ask any remaining questions.

 

DA Hall is a PhD Candidate in the English & Comparative Literature department and Assistant Director of the Critical Game Studies Program at the University of North Carolina at Chapel Hill. DA Hall is currently producing a dissertation that examines the videogame as a key site for the negotiation of Japanese cultural identity within the globalized neoliberal order that coalesced in the wake of the Cold War, presented through a genealogy of Japanese videogames. DA Hall has written and presented extensively on FromSoftware’s Soulsborne series, and is co-editor of Beyond the Border of Japanese Video Games, a volume currently under review that explores Japanese video game perspectives that reveal, remediate, and resist the imperialist logics of Western worlding.

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